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SCEE Presentations

On this page you will find presentations that have been made by SCEE staff in MS PowerPoint and PDF format. There are some video files also.

2011 Conferences
De Re PlayStation®Vita Coding Keynote
Building Community with PlayStation®Network
The Next Generation of PhyreEngine
Making Stereoscopic 3D Games on PlayStation®3 (PS3™)
Portable Entertainment Development - the console approach
Vita Iacta Est: Advanced Graphics Techniques for PlayStation®Vita
2010 Conferences
Optimization for Making Stereoscopic 3D Games on PlayStation® (PS3™)
Real-Time Hair Simulation and Rendering in EyePet
The Importance Of Real-Time Mixing In Video Games
Audio Analysis: The Missing Link
PS3 Making Stereoscopic 3D Games
Move and 3D
2009 Conferences
ACGI Russia - Case Studies ACGI 09
ACGI Russia - Hardware Overview ACGI 09
Develop Liverpool - Cutting Edge Techniques Develop Liverpool 09 GCAP 09
GCAP Australia - Pitfalls of Object Oriented Programming GCAP 09
GCAP Australia - Cutting Edge Techniques GCAP 09
Dubai World Games Expo - Today Dubai, Tomorrow the World
Game Developer Conference - PhyreEngine™ - Deferred Lighting and Post Processing on PLAYSTATION®3
2008 Conferences
Game Developer Conference - PhyreEngine™
CESA Developers Conference - PhyreEngine™ Terrain
CESA Developers Conference - PhyreEngine™ Terrain
Uni of Southampton - IEEE Student Branch - Nov 9th, 2006
PSP™ Development and PS3 Architecture
IGDA Midlands Chapter - May 26th, 2005
Dev Con 5 - April 2nd, 2005
IGDA Brighton Chapter - March 21st, 2005
IGDA Guildford Chapter - March 1st, 2005
IGDA London Chapter - Jan 26th, 2005
European Developers Forum - Sept 2nd, 2004
Game Developers Conference - Sept 1st, 2004
KRI Game Developers Conference - Feb 21st, 2004
Australian Game Developers Conference - Nov 21st, 2003
Introduction to PSP™ Development
Australian Game Developer Conference 2003
How far have we got?
Siggraph 2003
Primal Seas Overview
Primal Seas Presentation
Water Pool
Water Montage
Shipwater Montage
Game Developer World 2003
Introduction to PS2
KRI Game Developer Conference: Moscow 2003
Company and PlayStation®2 Overview
Australian Game Developer Conference 2002
A brief overview of the PS2 and PS2 Linux
Introducing the PS2 to PC programmers
Online Network Gaming
Introducing the PerformanceAnalyser
PS2 programming optimisations
Game Developers Conference Europe 2002
Hard-Tuning the PlayStation 2
Australian Game Developers Conference 2001
High-level game development for PS2
Australian Game Developers Conference 2000
Tapping into the power of PS2